The best piece of advice I can give is to save money. I live by this: Less monsters = less attacks = less crits = less insanity and damage.Īdvanced courses can cover stunning creatures who haven't acted yet to maximize that formula. It is always better to remove incoming attack potential. Kill the stress makers first and foremost. Monsters big enough to warrant debuffing are usually resistant! Trinkets also are usually paltry profits. The only things I don't like are how buffing and debuffing aren't worth it 9/10 times. This is especially true after your roster starts getting full. The length and place means different compositions are useful. There are a lot of tactical decisions to make based on your adventure location decision. It's worth buying for the narrator and artwork alone! It has one of the best narrators in a game since Bastion. This game is brutally fun and hard to master.
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